AI Insights · Timothy · July 2022
Top 5 Third Person Games in Latin America in Q2 2022
Discover the performance metrics of the top 5 third-person games on a unified platform in Latin America during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 third-person games in Latin America displayed remarkable performance across various metrics. Here’s a closer look at their weekly downloads, revenue, and active user trends.
Free Fire: 7th Anniversary maintained impressive weekly revenue, peaking at approximately $2M in late March. Weekly downloads fluctuated, starting at around 1.6M and reaching a low of 1.1M in early May, before climbing back up to 1.3M by the end of June. The game also saw a consistent number of weekly active users, averaging around 45M, with a slight decline towards the end of the quarter.
Subway Surfers from Sybo Games showcased steady growth in weekly revenue, with a notable peak of $50K in late May. Weekly downloads remained robust, averaging around 1.2M to 1.4M throughout the quarter. The game experienced a significant increase in weekly active users, starting at 32M and ending the quarter with approximately 85M.
Stumble Guys saw a steady rise in weekly revenue, peaking at around $334K in late May. Weekly downloads showed a strong upward trend, beginning at 892K and surging to over 1.8M by the end of the quarter. The game also enjoyed consistent growth in weekly active users, starting at 5.3M and reaching about 8.5M.
Race Master 3D - Car Racing had relatively modest weekly revenue, with a peak of around $2K in mid-June. Weekly downloads exhibited a positive trend, starting at 482K and peaking at 784K mid-June. The game maintained a stable number of weekly active users, averaging around 3M throughout the quarter.
Sonic Forces PvP Racing Battle experienced a gradual increase in weekly revenue, peaking at approximately $11K in late June. Weekly downloads began at 187K, climbing to a peak of 815K in late April before tapering off to around 351K by the end of June. The game’s weekly active users also showed growth, starting at 1.2M and reaching about 3.1M by early May before gradually declining to 2.5M by the end of June.
Data for these insights comes from Sensor Tower, where more detailed metrics and trends can be explored.